Australian Cyber League

League of Legends

Official ACL League of Legends Rules

These rules and structure are in effect for all ACL League of Legends tournaments. Please check out the Official partner rules for all ACL and Riot partnered events here. Should you have any queries regarding the rules please speak to an ACL Admin.





Map Options

  • Map: Summoner's Rift
  • Game Type: Tournament Draft
  • Terrain Season: Summer
  • Team Size: 5
  • Server: Oceania
  • Allow Spectators: All

Game Options

  • Rune pages are permitted.
  • Masteries are permitted.
  • Backdooring towers / inhibitors is permitted.
  • Placeholder champions are permitted.

Create Custom Game

  • The higher ranked team at match time will host the match. To create your own Custom Game for a Tournament Match click on Create Game in Custom. We suggest naming the server 'ACL Team (your team) vs Team (opposing team)' to make it easy and clear for all players.
  • To join your appropriate Tournament Match click on Play, move down to Custom, select Join game, Click the show private games button and look down the list for your server name.
  • The higher ranked team at match time will be the Blue team.

General Rules

Gameplay

  • Cheating, glitching, exploits, or abusing in-game mechanics are prohibited. Any of these activities will result in a game forfeit. Repeated offences will result in a tournament forfeit.
  • No leaving the normal boundaries of a map.
  • Glitches are not limited to this. If there are any glitches that aren't listed, please consult an admin before you use it to see if it is against the rules. Any team/player that is found abusing glitches will be dealt with accordingly.

Participants

  • ACL Online Rounds are open to players currently residing in any Oceanic country.
  • All games will be played on the Oceanic Server.

Equipment

  • Players may not use modded or illegal peripherals. Any mice or keyboard that allow Players to press a key that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times or a series of keys.
  • Players may not use any peripherals that has been personally modified in such a way that it alters their Character’s abilities and/or in-game mechanics unfairly.
  • Players may not use 3rd party Add-ons.
  • Australian Cyber League reserves the right to deny the use of any mice or keyboard suspected of providing an unfair competitive advantage.

All Matches

  • No warm-up or practice games are permitted once the match's first game has begun.
  • If by 15 minutes past the scheduled match time, a team doesn't have enough players to play all of the games, the incomplete team forfeits the games they can't play or have the option to start the game down players.
  • Both teams/captains are expected to send friend requests and game invites to the opposition team. Both teams have 15 minutes from the scheduled match time to get their team in the lobby, ready to begin the match. If either team is not ready to begin the match after the 15 minutes has passed then they will forfeit the first map. For every 15 minutes late a team is for their match at this point they will continue to forfeit games.
  • In pool play/round robin that is best of 1, or Single/Double Elimination that is best of 1, teams must only play one map. In Double Elimination or Single Elimination that is best of 3, teams may leave once one side has won the match (first team to win 2 games).

Champion Select Options

  • Tournament Draft will be used for all matches.
  • Players may only select champions that they have unlocked or are currently unlocked through the champion rotation.
  • Random is prohibited.
  • If a player does not have the required 16 champions to play it is at the discretion of the other team to use blind pick and select bans and champions prior to the match.
  • Each team can ban 3 Champions.
  • Bans are global, meaning if a Champion is banned, the champion is banned for both teams.
  • Picks are exclusive.
  • Pick order is 1-2-2-2-2-1. Pick order needs to be screenshot by both teams.
  • Each team will be allowed to ban up to 3 Champions. The higher seed (Blue team) at match time will begin the banning process. Each team will alternate banning 1 Champion at a time until 3 Champions have been banned by both teams.
  • After Champion and Ban selections have been made teams may NOT Substitute a player. If a player drops due to PC/connection issues that same player must reconnect.

Screenshot Rules

  • Players may not use modded or illegal peripherals. Any mice or keyboard that allow Players to press a key that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times or a series of keys.
  • Players may not use any peripherals that has been personally modified in such a way that it alters their Character’s abilities and/or in-game mechanics unfairly.
  • Players may not use 3rd party Add-ons.
  • Australian Cyber League reserves the right to deny the use of any mice or keyboard suspected of providing an unfair competitive advantage.

Game Pausing

  • Teams are allowed a maximum of 15 minutes paused per game. If you reach 15mins of pause time you will be required to play out the rest of the match making no additional pauses.
  • The Team that pauses the game must inform their opposing team when they are ready to continue playing. At this point, the opposing team is in charge of un-pausing the game.

Game Replays

  • At least one member of each team must have LoLRecorder running during their game.
  • If a dispute is made then the Replays must be submitted to Tournament Admins. All decisions made by Tournament Admins are final.

Placement Rounds

  • After LBR1 in a 16 team double elimination bracket there will be 4 teams knocked out. To battle for their placings, they must enter two best of 1 series. Highest seed vs lowest seed, then the two middle seeds. The winner of both will play for 13th & 14th. The losers will play for 15th and 16th.
  • After LBR2 in a 16 team double elimination bracket there will be 4 teams knocked out. To battle for their placings, they must enter two best of 1 series. Highest seed vs lowest seed, then the two middle seeds. The winner of both will play for 9th & 10th. The losers will play for 11th and 12th.
  • After LBR3 in a 16 team double elimination bracket there will be 2 teams knocked out. To battle for their placings, they must enter a best of 1 series. The winner will take 7th position. The loser will take 8th position.
  • After LBR4 in a 16 team double elimination bracket there will be 2 teams knocked out. To battle for their placings, they must enter a best of 1 series. The winner will take 5th position. The loser will take 6th position.
  • Placement rounds are regarded as a brand new matchup. There are NO continuations if the teams have met previously in the brackets. All series are best of 1.

Points

  • Teams will be awarded points based on their result from 1st to 24th.
  • Placement rounds (Bo1) will be played to determine exact rankings for the top 16 teams. If you choose to forfeit the game, you will receive the lower ranking.

Online Rules

Connection Rules & Issues

  • If a player/s disconnects from a tournament match occurs within 5 minutes from the start of the match and before first blood then the match must be restarted. This include internet disconnections, client crashes or failing to load the game after champion selection. If a player/s disconnects after 5 minute or after first blood then that match must continue as is. Disconnected players may re-join the game as soon as they are able.
  • Each team is only allowed one restart caused by a disconnected player/s per series. After this point, regardless of when a disconnection occurs, the game must continue as is.
  • Forced disconnections, through deliberate internet disconnections, PC malfunctions or client quitting, will be deemed as cheating will result in a forfeit. Continued forced disconnections will result in a tournament disqualification.

Referees & Conduct

  • Referees can be contacted via the LoL client or Skype.
  • You can add these referees prior to the tournament. Tournament admins will be at hand on Skype and the LoL client for the duration of the tournament to address any issues.
  • If a referee is contacted about an issue or dispute, players must listen and speak to them respectfully. Failure to respond to a referee's statement regarding a ruling implies that players understand and agree with said ruling.
  • Verbal and/or written abuse of a referee may result in a ban from the current/and/or future online or LAN competition(s). Team captains are responsible for the conduct of their players.
  • Unsportsmanlike behaviour and verbal abuse towards other players will not be tolerated. Punishable behaviour includes, but is not limited to, excessive use of foul or degrading language. Failure to comply may result in a ban from the current/and/or future competition(s).
  • A referee’s ruling is final and cannot be disputed. Referees reserve the right to overrule any existing rule, especially where extenuating circumstances arise.

Reporting

  • The winning team must report the match results within 15 minutes of completion through a specifically designated results thread.
  • Only the winning team captain should post results. One post should equal the results of an entire series.
  • Giving out free wins to better an opposing team's position is regarded as cheating and may result in both teams being banned from the current/future competition(s).
  • If a match result is disputed, the losing team captain must contact a referee within 15 minutes.

Substitutions

  • ONE substitute only is allowed under the following conditions.
  • A substitute cannot play or have played in another team in the competition. This means if you are knocked out, you cannot be recognized as a potential substitute for another team.
  • All substitutions must be made known to the referees and opposition PRIOR to the commencement of a series.
  • A substitution cannot be made during a series. If you know you must leave/depart soon, be prepared by making your substitution before or after a series. Any mid-series substitutions will result in a forfeit.
  • If all five core (registered) members of a team is online, then a team cannot use their substitute. This means you cannot 'chop and change' your lineup. Your substitute is only to be used as an emergency replacement or last resort.
  • Any breaking of rules 1. to 5. may result in a forfeit, regardless of how long it carries on for. If a team breaks these rules and places in a point scoring position, that team may have their placing and points stripped at the discretion of ACL.

Substitution Points

  • Players who were involved in a substitution will have their base points broken down into fragments of series played.
  • There is a weighting distribution worked out for substituted players and substitutes according to what level of the competition they played in.
  • The order of weighting is Double Elimination then Pool Play. Meaning Double Elimination grants more point fragments than Pool Play.
  • If you were involved in a substitution and your team placed in any of these points divisions, you will receive points - both as a player substituted or as a substitute.
  • Is it solely the responsibility of the team and players to make sure Tournament Admins are aware of Substitute players and how many series they participated in and for what player/s. Tournament Admins will do their best to source this information where possible, however the fault lies with the team and players if a substitute player is missed.

Live Event Rules

Player Conduct & Etiquette

  • No looking or screen-cheating at an opposing Player’s monitors or projected screens by Players or Coaches.
  • No communication between Players and Spectators during a Match.
  • No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.
  • No excessive use of vulgar language.
  • No excessive taunting of opposing Players, or Coaches, by Coaches. This includes remarks or attacks on opposings Players, Coaches or by Coaches involving ones personal beliefs, lifestyle choices/preferences, age, gender, height, weight or physcial appearance. If excessive taunting persists penalties such as forfeiting the game or even series may be enforced.
  • No standing on chairs, tables, or other tournament equipment.
  • No verbal abuse of Referees and other ACL tournament officials.
  • No excessive arguments with a Referee or other ACL tournament official resulting in the delay of a Match.
  • No use of vulgar language directed at a Player, Coach, or Spectator and No inciting Spectators into taunting a Player, Coach, or Spectator.
  • No throwing anything in the direction of an opposing Player(s) and/or Coach. No throwing objects that could cause injury into the crowd.
  • No post-match excessive taunting or celebration by Coaches or Players. Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.
  • No stealing or touching/moving equipment or possesions that are not your own.
  • Absolutely no unsportsmanlike physical contact ever. Players who chose to participate in physical contact or fighting with any players, Coaches, Spectators, Referees or Staff will be disqualified from the Event, removed from the venue and banned from future Events.

Equipment

  • Mainstage equipment is to left as is.
  • Players must provide their own mouse, keyboard, headset, and mouse pad.
  • All Player equipment is subject to approval. ACL Tournament Admins reserve the right to deny the use of anything suspected of providing an unfair competitive advantage.
  • Players may not use 3rd party Add-ons.
  • Players may not alter game files or modify drivers.
  • Players may not change the video settings in Windows.
  • During a Game, Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.
  • On Mainstage equipment no accessing an Xbox 360’s dashboard settings, using a memory card or a USB flash drive, unplugging anything from a Monitors or Xbox 360 or touching power units without a Referee’s permission.
  • No touching or tampering with other players gaming setups.
  • No touching or moving tournament powerboards, powercords, switches or any other LAN equipment.
  • No excessive plugging in of devices to the tournament PCs or tournament power such as Ipods, phone chargers, music devices etc.